A good story, well told.
A large part of achieving this is establishing the authenticity of the world in which that story takes place. This allows the actors to inhabit their characters truthfully, play freely within the space that has been created, and immerses the audience in the reality of whatever the given circumstances are.
The design elements in Hoods are an outstanding example of this. From the set design depicting a segment of society in decay, to the bold and creative lighting design that highlights the obstacles facing the characters, and the subtle layering of sound which adds to the realism of the plight we are confronted with.
That plight is two children - Kyle (Joshua Everett) and Jessie (Natasha Pearson) - who are left in the family vehicle with their baby brother in a carpark near a train station and highway. Mum has told them not to get out of the car which Kyle takes to heart while Jessie, concerned about the baby and desperately needing to pee, wants to leave.
The family situation is teased out as the children imagine they see other people from their parents to a kind teacher and a security guard amongst others. We slowly come to learn why the mother has taken such drastic action and it's heartbreaking, all too real, and compelling.
Everett and Pearson give superb performances on multiple levels - realistically playing children and squabbling siblings; portraying adult characters in either flashbacks or imagined encounters with a childlike exaggeration; and embodying the exuberance of play with Kyle in particular resorting to mimicking video games to cope with the situation.
Then there is the sheer physicality of the acting which is where such a tactile set comes in. The two actors dodge and weave, prance and cavort on old tyres, through wooden slats, with movable blocks effectively creating the vehicle and, later, a servo where the children try to contact their mum.
There is real tension established throughout. Where is mum? Why did she leave them? Will the baby survive? The callousness of the servo employee had me jittery throughout that interaction. Everett's brief depiction of the dad is genuinely disturbing as is Pearson's response as the mum who has to play along for the sake of the children. It's not an easy watch but I was totally immersed in the world of the drama and the fate of Kyle and Jessie because of the sheer craft and attention to detail on display.
Some examples: the barking dog sound effect is so damn good my brain for half a second thought it actually was a dog off-stage. The subtle background noise of trains and suburbia is beautifully realised. The lighting to create the illusion of cars passing back and forth on the highway they have to cross induced fear for their safety. The change from the colder night time to the bright glare of the daytime sun beating down made me feel the heat. Helped by the sweat pouring off the actors from the relentless movement. The reveal of the chip packets and other junk food when the car turns into the servo. The moment the baby cries made me gasp. Every time Everett places a plastic bag over his head with Kyle threatening to asphyxiate himself when he doesn't get his way is devastating.
It's all intricately constructed using the video game metaphor to pause and rewind and replay key moments as we jump back and forth in time. Crucially, the story is set in an era before smartphones so having enough change to make a call from a phonebox becomes a critical factor. When the resolution comes there is a sense of relief but it is hard won which is testament to the storytelling and its execution.
I was totally invested throughout this hour-long tale. It grabbed me from the start and didn't let go as we are taken on a roller-coaster of emotions, expertly depicted. Playwright Angela Betzien pulls no punches in exploring abuse and neglect from the childrens' perspective, doing so with compassion and intelligence. Director Andrea Gibbs pushes the pace relentlessly and Everett and Pearson rise to the challenge in impressive style. Set and Costume Designer Sam Knox, Lighting Designer Peter Young, and Composer and Sound Designer Tim Collins all do stellar work in creating a world you lean into as an audience member.
This is a superb show that should find great success as it travels throughout the state and engages with young people in particular.